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Andrés Hansson

Games programmer

WHO I AM

Senior programming generalist that has professionally worked on AI, game play, tools, exporters, content compilers, patching systems, multiplayer implementation, game launcher and more on both PC and consoles.

 

As a lead I have been the link between the tech team and the producers. Involved in both short and long term planning of the development of the projects. I have also been involved in the interviewing and recruitment of new programmers.

 

Almost always working on hobby game / engine projects at home. I have written my own multiplayer 3D game engine with tools and editors to create games with.

My first lines of code were written back in 1991 on a C64.

Wrote my first game in pascal & x86 assembly 1995.

Wrote my first 3D engine in 2001.

Name: Andrés Hansson

Date of birth: 11 / 10 / 1978

Nationality: Swedish

Address: Stockholm, Sweden

Phone: (+46) 736726278

Email: andres_hansson@hotmail.com

EXPERIENCES

I started out my career within game development in june 2003 at small studio called Amuze. Now fourteen years later I work as a Senior programmer at Avalanche Studios subsidiary Expansive worlds.

Games programmer

Avalanche Studios - 2005 - 2006

Worked on the Just Cause game implementing general gameplay features and also did some World editor support.

Game play lead programmer

Expansive Worlds - 2015 - 2017

I was Lead game play programmer during the development of the next generation hunting game "theHunter Call of the wild". I focused on AI and game systems.

http://callofthewild.thehunter.com

Lead programmer

Expansive Worlds - 2010 - 2015

I led the development and maintenance of the free to play game theHunter. We built on a branch of the Just Caue 2 engine to create the worlds most realistic multiplayer hunting game.

Games programmer

Avalanche Studios - 2007 - 2010

I worked in the character mechanics team and also did general game play feature on two AAA projects that unfortunately were never released.

Tools programmer

Avalanche Studios - 2006 - 2007

I was a part of the team that created the content pipeline for Just Cause 2 and other AAA projects. I worked on the main World editor, exporters, content compilers, cutscene editor and more.

Senior programmer

Expansive Worlds - 2017 - current

I currently work on "Generation Zero" mainly as AI programmer.

https://generationzero.com

Games programmer

Amuze - 2003 - 2005

Implemented general gameplay features and AI on the Head Hunter - Redemption game for Playstion 2 and Xbox.

WORK PROJECTS

 

PERSONAL PROJECTS